This is a guide I wrote for my friends and me. I gathered the hints and things that I like to see when I play. The builds are those that I used with my preferred characters.
Check the externals links !
History
- 02/03/2015 : Start of the guide. General hints, heroes, maps. Builds Tassadar & Uther.
Suggested line up are "classic". They're focused on helping for map objective while keeping someone in each lane to get more XP for the team.
Of course, there can be roamers, as long as there is at least 1 hero in each lane, xp isn't wasted.
Map objectives are
REALLY important. They can't be ignored.
- Suggested line up : 4 top 1 bottom.
- Chests give 5 gold.
- Purple flags camps and merc camps give gold. Don't forget it !
- If a teammate is handing coins, please zone ! Secure the zone, annoy the people coming, or help seeing that it's getting dangerous.
- Suggested line up : 2 top 2 mid 1 bot. To be around for the 1st temples.
- The first temples will be top and mid. Then bottom temple will be up after.
- Suggested line up : 1 top 1 mid 3 bot. To be close to merc camps at the bottom.
- Map awareness is important here. Great advantage if you can "guess" who is defending a shrine, who is mid, etc.
- Dragon Knight has bonus damage on structures, use it wisely. Don't go alone if you know that enemy team if waiting for you. Don't go without creeps to tank the tower for you or the Dragon Knight will die too quickly.
- Again, don't rush to towers as a Dragon Knight if you're alone. It's sad when a dragon knight is wasted. Kill a minion wave while waiting for your mates, and then go !
- Suggested line up : 2 top 1 mid 2 top
- There is an algorithm that can help to predict the location of the next tribute. It's a little bonus to know.
- When enemy team is cursed, keep in mind that the lanes are now free experience, and free push. I think it's better to push than to do merc camps here.
- When a tribute spawns, 2 schools there. Number 1 : STOP EVERYTHING AND GO CONTEST IT, it's true, it's important. Number 2 : Let the first tributes to the enemy team and stay in lane to get experience. It's true that getting a level 10 before enemies can do wonders, but you must be very confident to go to 2nd option.
- If a team mate is taking the tribute, please zone ! Go annoy the possible enemy team that will come to avoid that. Also, don't try to tag the tribute when there is an engaged teamfight. If you want to be sneaky, you have to make them fear a little before (by killing 1 or 2 of them for example)
- If the enemy team is at the tribute spawn, and you're not enough to contest. Don't suicide. Try to annoy a little while waiting for your team, or decide with your team to let them this tribute.
- Taking the camps after the 2nd tribute is interesting : the enemy team will have to contest the 3rd tribute and won't be able to defend at the same time.
- Suggested line up : 2 top 1 mid 2 top
- At night, go at least take the little camps. Little camps worth 15 seeds, Terror worth 60 seeds.
- Try to engage some merc camps before your team mate take the Garden Terror. The non-engaged camps disappear when the Terror appears.
- Garden Terror can deal huge damage to heroes. Use your rootings pot safely, that the enemy team can't kill it easily. If they're not here, consider hitting the max tower/fort possible. Consider changing lane too.
- Suggested line up : 4 on team golem lane, 1 on enemy golem lane.
- You can tag your siege camp when enemy golem passes their tier 2 fort (the very front one, close to the middle of the map). The Siege Ogres will not be targetable and will help to kill the golem.
- In the mine, 70 skulls are dropped by little camps and 30 by golem. Always focus on little camps, and try to split as much as possible.
- If you can't contest the golem in mines, get out and take the bruiser camp in the middle.
- Once the mines are open, they're open for the game. You can consider going down BEFORE the spawn of the monsters to be in place, and quickly get some skulls.
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