After playing Lunara for a few games I realized that her poison DPS, while looking great for a hero damage numbers game, does virtually nothing to a comp that has even one support on it. She is frail, she cannot approach reliably, and her escape mechanisms aren't guaranteed; she is a bottom tier assassin.
So I chose to go after what
can't be healed.
Nature's Culling and
Thornwood Vine DESTROY structures and creeps. It is not uncommon to do a game with over 200,000 siege damage. Her ability to destroy waves and towers is flat out bonkers. She has all the tools to play as a campy and obnoxious specialist.
PROs:
- Can waveclear and push multiple structures quickly.
- Insanely high siege damage.
- Skills have high range, and difficult to gank without invisibility.
- Can apply about 12s of base destroying
Nature's Toxin and
Crippling Spores at triple damage rate.
- Demolishes Boss mercenary camps, Terrors, and Immortals assuming she isn't hit.
CONs:
- Even lower teamfight presence.
- Still vulnerable to
Nova and
Zeratul.
- Has difficulty taking bruiser camps by herself due to low health pool.
- Build takes until level 7 to really start to come online.
Level 1:
Recommended:
Blossom Swell: The AoE on
Noxious Blossom is really bad, so this talent will allow you to land it on more than just a couple units.
Viable:
Photosynthesis: Could potentially serve you well if you find yourself often running out of mana. It works if you hit anybody, not just creeps.
Avoid:
Cruel Spores: This talent does not work if you have even one non-creep/merc hit with the poison. That's a bad limitation. Just don't bother.
Level 4:
Recommended:
Dividing Wisp: Covering two different spots allows Lunara a ton of vision to eat away at enemy towers safely, and get out before anybody tries to gank her.
Viable:
Nimble Wisp: Want to know if they are really going for the boss, but your wisp is a bit too slow to check? Take this talent.
Level 7:
CORE TALENT:
Nature's Culling: This is where stuff starts to get interesting. This works on everything non-hero, and her poison at x3 potency is quite nasty.
Level 10:
CORE TALENT:
Thornwood Vine: Easy application of triple poison makes enemy waves and towers very sad. This move also fits quite well with her cautious playstyle.
Level 13:
Recommended:
Pestering Blossom: This talent will allow you to more safely apply poisons from afar and keep them up.
Viable:
Giant Killer: Sometimes necessary to deal with wrecking ball heroes like Cho'Gall.
Greater Spell Shield: This talent may be necessary if they have a lot of quick burst to kill you, like a
Nova. It also helps you apply more poison stacks without getting completely demolished.
Level 16:
Recommended:
Invigorating Spores: This talent is just gravy that allows you to destroy things more quickly.
Level 20:
Recommended:
Forest's Wrath: Further extending her ability to harass with poison from a safe distance makes this talent a solid choice.
Viable:
Galloping Gait: Lunara has weak escape mechanisms, and if you feel that needs boosting more than her range, take this talent.
Quick Comment () View Comments
You need to log in before commenting.