Hey everyone, I've been playing Heroes of the Storm (off and on) since about ~May 2014 and have played
Anub'arak consistently since his release.
I am currently Rank 1 in Hero League and now just play casual Quick Matches with my brother in my free time.
If you have any questions, feel free to contact me in-game.
Battletag: Headstone#1283
The Underking build focuses on
Impale and
Burrow Charge, increasing the effectiveness of said abilities.
Your main role is not that of a main tank or a main DPS; you're goal with this build is to CC and disrupt the enemy team as much as possible, while still having the slight beefiness that
Anub'arak innately has in his kit.
Shoots a line of spikes, dealing 68 (+8 per level) damage and stuns for 1.25 seconds.
Gain a 112 (+22 per level) point shield.
Burrows to location, dealing 65 (+9 per level) damage and briefly stunning enemies in a small area upon surfacing. Can reactivate the Ability to surface early.
Spawn a Beetle at
Anub'arak's location whenever he casts a spell. Beetles last for 10 seconds, attacking nearby enemies for 10 (+2 per level) damage.
Level 1
Extended Spikes
As stated in the overview, this build is going to be buffing up
Impale, so this first talent is a no-brainer. The extended range will help with:
Ganks
Chasing (when chasing is permitted)
Escaping, or helping others escape
Kill Securing
Other options -
Persistent Carapace
This talent is quite useless for the intended purpose of this build, pass on it.
Assault Scarab
Another lackluster talent, pass.
Regeneration Master
In general, a bad talent for warriors. Games will not last long enough to get a major buff to HP regen, and it won't help in any situation except for lane stay power, pass on it.
Level 4
Underking
This talent follows the same principle as
Extended Spikes with the added benefit of a 2 second CD reduction.
The more often you can CC/disrupt the enemy, the better.
Other options -
Superiority
Often a useless talent except for, MAYBE, Merc/lane builds. Other talents in the tree often surpass this. Pass.
Locust Needles
An okay talent for Merc/lane builds, and maybe for a DPS
Anub'arak build. No use in this build.
Legion of Beetles
Yet another Merc/lane talent, probably the best of the previous 2. Pass.
Level 7
Bed of Barbs
This talent adds more damage to
Impale and gives it a slow, adding more disruption to your kit that comes in handy for ganks / catching people out of place.
Other options -
Shed Exoskeleton and
Urtricating Spines
A 30% slow on the enemy + the added damage from
Bed of Barbs is far more worth it than either of these talents. CCing the enemy on top of the barbs will result in a higher damage output than
Urtricating Spines.
Leeching Scarabs
A Merc/lane talent, pass.
Mercenary Lord
Do I even have to say it.
Level 10 - Ultimate
Web Blast
This is a
hard 5 second CC on a target that forces the opposing teams DPS to either swap to the cocoon person whilst your team dishes out damage, or completely removes a person from the team fight.
Use it on a support, and watch their teams hp drop with no heals.
Use it on a DPS and focus on the support, then clean-up after.
Or, use it to interrupt an ult if your other CCs are on cooldown. (
Nazeebo ult,
Li Li ult, etc.)
Other options -
Locust Swarm
Take this Ultimate if any of these conditions are met:
Your team is lacking beefiness and has other forms of hard CC.
Your team is lacking damage and has plenty of tankiness.
Anub'arak has enough CC with just his
Impale and
Burrow Charge, so it really comes down to your team comp, your skill level, and how the match is going so far. Use your best judgement here.
Level 13
Chitinous Plating
Gives more survive-ability, but this talent choice really depends on team comp. If you need more tankiness, take this.
Other options -
Burning Rage
Take this talent if your team needs more damage, rather than tankiness.
Symbiotic Armor
A bad talent, never take this.
Spell Shield
Might be more worth it over
Chitinous Plating, although the 30 second CD would provide less damage reduction because
Harden Carapace has a much shorter CD.
Level 16
Epicenter
Increased impact area = more disruption, due to the increased chance of hitting multiple heroes, with an added bonus of increased damage.
Other options -
Beetle, Juiced
A lane push talent, no use here.
Imposing Presence
This talent may be taken over
Epicenter if your team lacks a tank, use your judgement.
Blood for Blood
Same as the previous talent, except if your team lacks damage. Generally
Epicenter is still the better option, even for damage.
Level 20
Cryptweave
Increases the
hard cc on
Web Blast, always take this.
Other options -
Hive Master
Take this talent if you chose
Locust Swarm
Fury of the Storm
A rather useless talent, especially for
Anub'arak. Take the talent that enhances your ultimate, whichever you chose.
I have found it is best to roam as
Anub'arak, if possible. His gank potential is
MASSIVE due to his amount of CC and initiation with
Burrow Charge.
Laning with another Hero that has high damage and cc is perfect for
Anub'arak. (
Thrall or
Kerrigan)
It is best to activate
Locust Swarm before a team fight starts, then
Burrow Charge in. If you get CC'd in the middle of the enemy before activating your ultimate, your chance of living is greatly reduced.
Use
Harden Carapace on cooldown in fights.
If you do not initiate with
Burrow Charge, save it for a fleeing opponent or as an escape. Don't use it just to add DPS.
Thank you for reading my guide, give the build a shot and give some feedback on how you did / improvements that could be made.
I'll try to keep the guide updated with patches and updates to
Anub'arak.
Thanks again!
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