Tyrande Whisperwind is a Support hero from the Warcraft universe. She excels at being a hybrid support - one that you pick for their utility, rather than healing. Without talents, she is able to heal with
Light of Elune, provide vision with
Sentinel, stun with
Lunar Flare and provide vulnerability with
Hunter's Mark. While her damage is significantly higher than the majority of supports, she has the lowest healing output.
I would consider her a hard hero to play - with a smaller heal, you require more skill to keep your team alive, her stun is one of the hardest skillshots to land in the game, and making the most of her utility requires not only a lot of experience with Tyrande, but with the game.
Tyrande can be drafted as a solo support, hybrid second support/ranged damage and a ranged assassin. However, the comps she works best in are those that already have heroes with a lot of crowd control (usually frontliners such as
E.T.C.,
Diablo and
Thrall). As a solo support, she tends to be drafted in aggressive comps, where crowd control is usually abused in the early game to pick off enemy heroes and gain an early lead. Tyrande's power will fall off in the mid to late game, as she does not have enough healing to sustain in extended teamfights.
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Q: Light of Elune |
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Light of Elune is Tyrande's heal. When cast on an ally, it heals them for double the amount and applies the standard heal to you. This means you should always be using Light of Elune on an allied hero, as using it on yourself is a waste of mana (unless it is the difference between life and death). Because of this, and Tyrande's sub-par waveclear, Tyrande should always be in a lane with another hero, or roaming to get a gank.
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W: Sentinel |
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Sentinel is a straight-line skillshot that provides vision, ending when it hits a hero. It is incredibly useful for interrupting objective turn-ins, scouting boss and mercenary camps, and keeping track of where the enemy team is. However, it reveals your position and should not be used, say, while doing boss, as this will make the enemy aware of your location. Try to use it as often as possible to provide vision of the enemy team, but talents can change the usage of Sentinel.
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E: Lunar Flare |
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One of the harder skillshots to land in the game, and best used for follow-up. In open play, try to predict where the enemy will be within the next second, rather than aiming it for where the enemy is standing. For example, if a hero is walking towards you in a straight line, aim it for slightly in front of them so they will walk into the stun. This takes a lot of practice and requires a bit of guesswork.
It cannot be used for zoning as the delay on the stun is too short for heroes to avoid it, but this means it is also hard to dodge.
Its main use is as a follow-up to crowd control that is easier to land (eg. Diablo's
Shadow Charge, ETC's
Powerslide and Xul's
Bone Prison). It can also follow-up skillshots such as Thrall's
Feral Spirit and Arthas'
Howling Blast.
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D: Hunter's Mark |
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Point and click vulnerability on a hero. This, in combination with her stun and another hero for follow-up damage usually guarantees kills, which is why Tyrande is so strong in a roaming composition. Best used before her stun, weaving in as many auto attacks as possible, then finishing with her owl for maximum damage.
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