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Thanks again.
However, here are my points of contention:
1. If you're building this type of Nazeebo, I don't think you'll get any Gathering Power Stacks, and people who take that trait may experience some difficulty. Instead, envenom (to supplement early game strength) or mercenary lord (more appropriate for a mercenary build) should be taken.
I don't think your build of Nazeebo has the burst capability to get stacks on Gathering Power, nor does your Nazeebo want to be a high priority target of the enemy team, therefore, Gathering Power actually hurts your strategy.
2. You can transition this build into Mercenary/Push build that can solo boss at lvl 16 rather than just have it as a solo boss build.
3. Soloing boss at lvl 16 is kind of late. By then, you could easily complete it with your team after a big team fight in half the time. Leaving you team at the objective or laning without your help at later stages is asking for a disaster.
4. Still I enjoy this type of casual build. Its fun to try in QM but may not be too successful at higher levels of HL.
I agree that soloing boss at lvl 16 is late and htis isn't meant to be the most competative of builds going. But it is a lot of fun and thats the main reason for building this way is the fun aspect.
the one thing i will say tho is that if you can land the zombie walls the build deals a lot of damage. and i have frequently been the top damage dealer in QM with this build. But that miht be down to nazeebo's strength anyway.