Ditto.. Thanks for sharing your insights; havin' fun with it. Have to agree with Halfie though and pick Mercenary Lord @ level 4 depending on the map. While mad casting might burn up your mana in the first few levels, this is one of the few heroes that may never need to hearth to regen (Kharazim is another).
Fun guide you have here and I like your layout so you'll be getting a thumbs up
However, here are my points of contention:
1. If you're building this type of Nazeebo, I don't think you'll get any Gathering Power Stacks, and people who take that trait may experience some difficulty. Instead, envenom (to supplement early game strength) or mercenary lord (more appropriate for a mercenary build) should be taken.
I don't think your build of Nazeebo has the burst capability to get stacks on Gathering Power, nor does your Nazeebo want to be a high priority target of the enemy team, therefore, Gathering Power actually hurts your strategy.
2. You can transition this build into Mercenary/Push build that can solo boss at lvl 16 rather than just have it as a solo boss build.
3. Soloing boss at lvl 16 is kind of late. By then, you could easily complete it with your team after a big team fight in half the time. Leaving you team at the objective or laning without your help at later stages is asking for a disaster.
4. Still I enjoy this type of casual build. Its fun to try in QM but may not be too successful at higher levels of HL.
Thanks for your points. mercanery lord is probbably better thinking about it. i will try it out.
I agree that soloing boss at lvl 16 is late and htis isn't meant to be the most competative of builds going. But it is a lot of fun and thats the main reason for building this way is the fun aspect.
the one thing i will say tho is that if you can land the zombie walls the build deals a lot of damage. and i have frequently been the top damage dealer in QM with this build. But that miht be down to nazeebo's strength anyway.
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Thanks again.
However, here are my points of contention:
1. If you're building this type of Nazeebo, I don't think you'll get any Gathering Power Stacks, and people who take that trait may experience some difficulty. Instead, envenom (to supplement early game strength) or mercenary lord (more appropriate for a mercenary build) should be taken.
I don't think your build of Nazeebo has the burst capability to get stacks on Gathering Power, nor does your Nazeebo want to be a high priority target of the enemy team, therefore, Gathering Power actually hurts your strategy.
2. You can transition this build into Mercenary/Push build that can solo boss at lvl 16 rather than just have it as a solo boss build.
3. Soloing boss at lvl 16 is kind of late. By then, you could easily complete it with your team after a big team fight in half the time. Leaving you team at the objective or laning without your help at later stages is asking for a disaster.
4. Still I enjoy this type of casual build. Its fun to try in QM but may not be too successful at higher levels of HL.
I agree that soloing boss at lvl 16 is late and htis isn't meant to be the most competative of builds going. But it is a lot of fun and thats the main reason for building this way is the fun aspect.
the one thing i will say tho is that if you can land the zombie walls the build deals a lot of damage. and i have frequently been the top damage dealer in QM with this build. But that miht be down to nazeebo's strength anyway.