EDITING THIS FOR LATER!
Zeratul: Regen master works really well for the amount of poke that enemy teams generally run (Jaina/KT for example). Standard Focused Attacks/Follow through. Wormhole mandatory, opens up so many options. Level 16 is either Double Bombs or Berserk. Standard rewind.
Valla W Build: The "old" Valla build. It still does a nice amount of damage, and has decent wave clear. Searing attacks at 7 for extra burst with your auto attacks when you have cooldowns on abilities. Ultimate is situational, take Strafe if you believe you can complete a full duration for tons of damage. Take Rain if the enemy team has a lot of interrupts or a lot of melee heroes.
Valla Q-rean Build: The "new" Valla build, popularized by Korea. Does a lot of damage if you are able to Q > E > Q after level 7. Again, ultimate is situational.
Sylvanas: I like Unstable Poison at 7 because the amount of waveclear Sylvanas is able to do is crazy with it. Plus, enemies standing nearby dying minions will be hit by the explosion damage. I like Cold Embrace at 16 because 25% damage increase for your whole team against all enemies is pretty ridiculous.
Tychus: Melting point at level 4 because it allows Tychus to wave clear even better than he does. Plus, doing tons of damage to structures help a lot, being able to pressure that hard at level 4 is really valuable. Ultimate is situational. If you have objectives to fight over, and know how to place drill really well, take drill. If not, Odin is your best bet.
Jaina: This is the standard Jaina build that I've seen a lot of competitive players go, and I agree with everything on it. Envenom helps you finish off enemies early, frostbitten adds a lot of damage to your rotation, being able to root enemies with your cone of cold helps A LOT.
Kael'thas: Again, the standard competitive build. The fel-infusion at level 1 allows you to heal fairly well with just your trait. Gathering power to do tons of damage. Flamethrower+Ignite late game does a ton of damage, plus with that huge range, you'll be able to stay in a safe distance.
Thrall: I take Champion's Restitution and Ride the Lightning at 1 and 4 because being able to Q enemies from a distance for some slight poke is a lot of fun, plus auto attacks on Q'd enemies will restore a decent amount of mana. Ride the Lightning increases your survivability in teamfights, giving you a lot more stacks of your passive. Follow Through is broken at the moment, and it's ridiculous on Thrall since his cooldowns on abilities are fairly low. Grace of Air and Tempest Fury for maximum survivability, and you look awesome doing so.
Illidan: This is the standard Illidan competitive build, it provides maximum survivability, which melee assassins need. Really, really standard. Although, with the Metamorphosis nerf, The Hunt may actually be viable.
Tyrande: Fairly standard competitive Tyrande build, maximizing on marking targets and using your E for stunning enemies. I take Searing Arrows at level 4 because a lot of enemies do not expect the amount of damage you can dish out.
Tassadar: Famously known as the "Racecar Tassadar" build, post level 16, you will be able to frontline right next to your tank, since you will have an automatic E that will heal you for most of your health. Completely fun to use, and very useful with Archon pounding on the backline of enemy teams.
Nazeebo: With the Ravenous Spirit, Gibdinn and Specialized Toxin nerfs, this is the new standard Nazeebo build. With Spider Cluster at 4, you will be able to do decent amount of damage early, but that will spike greatly at 16 with Leaping Spiders. Gargantuan may have some really ****py AI, but when he sticks on the targets you want him to, he does massive damage. Plus, he's able to siege really well. Also, don't be afraid of getting Ice Block at 13 if the enemy has a lot of burst.
Falstad (Mage): My build for an ability oriented Falstad. Really standard. I take Static Shield at 13 because it increases his survivability. Epic Mount is possibly one of the best level 20 talents, and should ALWAYS be taken on Falstad.
Falstad (Auto-Attack): My AA build for Falstad. Power Throw at level 1 has great synergy with Secret Weapon at 7. Charged Up at 4 has great synergy with Static Shield at 13, since you are auto attacking, you will have to be fairly close to the enemy, and you need those shields. Hammer time works really well for disruption, but that's about it. Both of his ultimates are fine, I find myself taking Mighty Gust more on AA Falstad since I will be up in the enemies faces anyways, the knockback helps really well when I need to escape.
Zagara: Standard competitive Zagara build. Level 1 Recon helps with your laning, since you will be spreading creep everywhere. Envenomed Spines at 4 is a must-have, it amplifies your damage by a lot, and you can harass fairly easy with it. Rapid Incubation at 7 works well most of the time, you pretty much have a built in well. Although, Endless Creep is also really good at level 7. The rest is all standard for maximum DPS.
Chen: This is Regen Chen. Regen Master at level 1 allows you to regenerate health like crazy, and it has great synergy with Brewmaster's Balance at 7. Amplified Healing because it counts toward all of your regeneration and your shield generation while drinking Brew. Brewmaster's Balance gives Chen the ability to survive as long as possible in fights, especially above 50 Brew. Both ultimates are good, but 90% of the time I still go Storm, Earth, Fire. Get Relentless if the enemy has a lot of CC, if not, I usually go Enough to Share. Pressure Point at 16 because Chen doesn't have any hard CC at all. Standard Hardened Shield.
Muradin: The attack speed slow from Reverberation at level 1 allows Muradin to disrupt really well in teamfights, and he can trade well early game. Thunder Burn at 4 applies Reverberation and it's a bit more damage/wave clear. Piercing Bolt is amazing in team fights, being able to stun two targets. Standard Avatar. I usually take Burning Rage at 13, but if the enemy team has a lot of burst, I usually take Spell Shield. The same goes for Imposing Presence, if the enemy team has a lot of AA, take it, if not, I usually go Stoneform. Rewind for the double Q stuns instead of Hardened Shield, since you already have Avatar for that.
Johanna: This is a fairly standard competitive Johanna build, but I take a lot of my favorite talents here and there. Knight Takes Pawn at 1 for waveclear. Laws of Hope at 4 for passive regeneration and a great self-heal. I personally like Sins Exposed at 7 because it adds a bit of damage to a fairly low-damage hero, but Conviction or Battle Momentum are also great choices. Blessed Shield is the better of the two ultimates, an instant stun that could stun three enemies? Yes please. Burning Rage at 13 for more passive damage, since you'll be able to stick to enemies really well. But if the enemy has a lot of burst, Spell Shield works also. Blessed Hammer at 16 because it provides more damage. Imposing if the enemy has a lot of AA heroes.
Leoric: This build is his "I'm pretty tanky" build, it focuses on survivability and works well as a single tank or as a secondary tank. Reanimate for stacking orbs, Hardened Bones for being able to survive while you run away, Ossein Renewal for a great self-heal and faster resurrection. March for survivability and damage. Burning Rage for more damage, but spell shield is great for anti-burst. Consume Vitality for more survivability, but imposing is good against heavy AA Heroes. I like improved March at 20 because drain hope on 5 different targets gives ridiculous regeneration. Although, Spectral Leech isn't half bad, either.
Rehgar: With so many teams being heavy poke and aoe at the same time, Healing Ward isn't as useful as it used to be anymore. Spiritwalker's Grace helps with early game healing, and has great synergy with Healing Surge/Tidal Waves. Feral Heart for insane regeneration. Earth Shield for extra damage mitigation, but Cleanse is worth it if the enemy has a lot of CC. Healing Surge at 13 because most teams will run some form of Jaina/Kael'thas, and it helps mitigate a lot of their AoE damage. Tidal Waves synergy with Healing Surge works really well, you'll be able to heal very often.
Uther: Literally the most standard build on Uther, giving you many, many buttons to press. D-shield helps against the current meta of long range burst (Jaina/KT).
Tyrael: Very standard build for Tyrael, with the exception of Salvation at 16. It provides massive shields if you and your team are clumped up together, and mitigates a lot of the long range burst damage of Jaina/KT.
Quick Comment () View Comments
You need to log in before commenting.